BUILDING A UNIFIED TRIANGULATED SURFACE BY TYPE SETS WITH FILLED HOLES
We present an algorithm of filling holes for building a solid model using the range data. The algorithm is based on diffuse blurring of the voxel space and combined construction of weight function, both along the normal, and observation line in voxel space, which is described by the octant tree. It is reported that a computing circuit with parallel computation on multicore processor was realized, which significantly reduces the computation time of the algorithm.
Keywords: voxel space, 3D reconstruction, triangulated frame, holes filling, octant tree, diffuse blurring