A VOLUMETRIC METHOD FOR BUILDING TRIANGULATED SURFACE FROM RANGE IMAGES
A method for constructing of triangulated 3D models of scenes from multiple spatial data sets is described. It is based on voxel approach. The optimized structure of the source data was proposed for providing improved performance of the algorithm. Computational scheme was implemented with the organization of parallel computations on graphics processors using the language CUDA.
Keywords: Voxel grid, 3D reconstruction, triangulated surface, marching cubes, GPU, CUDA.